![]() Movement is not where these similarities end, either. Using the parkour requires little skill and there’s a deftness of mobility and spectacle that I’ve only ever seen pulled off this well in InFamous. Frey glides in gymnastic style, while a tap of the circle button initiates an effortless dodge that shows off her breathtaking agility in battle. The world itself consists of valleys littered with cobbled stones, vast plains with sprinklings of foliage, debris frozen in the skies, and enormous cliffs which can be scaled by means of well-timed jumps and a magical lasso that can grapple onto crystallised protrusions. By holding the circle button while moving, Frey will be lifted with a magical flourish and vault in a gravity-defying manner across all hurdles in her path. In this demo, Frey is already well equipped to explore the surroundings. The first order of business was to familiarise myself with traversal in this world. Stripped of allusions to story and characterisation, this demo gave me an incredibly expansive environment, two elemental sets of abilities, menacingly designed enemies, and some magical parkour to tie it all together. Running on the PlayStation 5, developer Luminous Studios had crafted a kind of tech demo for the press to dabble with. ![]() ![]() We’ll come back to this trailer a little later on. I did, however, catch the achingly cringe narrative sizzle which featured protagonist Frey making a poor Bill & Ted impression as she describes her wonderment at the otherworldly setting and powers she had found herself with. It had just shown gameplay at Gamescom which I missed. At the time, I knew little about the game. A few weeks back, Bandai Namco was kind enough to fly me to their Sydney office to get hands-on with a special demo for the upcoming action-adventure game, Forspoken.
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